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''Maze War'' (also known as ''The Maze Game'', ''Maze Wars'', ''Mazewar'' or simply ''Maze'') is a video game. ''Maze War'' originated or disseminated a number of concepts used in thousands of games to follow, and is considered one of the earliest examples of, or progenitor of, a first-person shooter.〔 Uncertainty exists over its exact release date, with some accounts placing it before ''Spasim'', the earliest first-person shooter with a known time of publication. Although the first-person shooter genre did not crystallize for many years, ''Maze War'' had a profound impact on first-person games in other genres, particularly RPGs. The ''Maze War'' style view was first adopted by ''Moria'' in 1975, an early RPG on the PLATO network, and further popularized by ''Ultima'' and ''Wizardry'', eventually appearing in bitmapped form in games like ''Dungeon Master'', ''Phantasy Star'', ''Eye of the Beholder'' and countless others. Gameplay is simple by later standards. Players wander around a maze, being capable of moving backward or forwards, turning right or left in 90-degree increments, and peeking around corners through doorways. The game also uses simple tile-based movement, where the player moves from square to square. Other players are seen as their names, figures or later eyeballs in the Xerox version. When a player sees another player, they can shoot or otherwise negatively affect them. Players gain points for shooting other players, and lose them for being shot. Some versions (like the X11 port) had a cheat mode where the player running the server could see the other players' positions on the map. The original MIT Imlac version had cheat keys to knock out a wall in the player's local Imlac maze copy, which made it possible to walk though walls as seen by other players. Occasionally in later versions, a duck also appears in the passage. == Innovations == Features either invented for Maze War or disseminated by it include: *First-person 3-D perspective. Players saw the playing field as if they themselves were walking around in it, with the maze walls rendered in one point perspective. This makes the game one of the first, if not the first first-person shooter. It also could be considered a very early virtual reality system. *Avatars. Players were represented to each other as eyeballs. While some earlier games represented players as spacecraft or as dots, this was probably the first computer game to represent players as organic beings. *Player's position depicted on level map. Representation of a player's position on a playing field map. Unlike the playing field of a ''side-view'' or ''second-person perspective'', this is only used for position reference as opposed to being the primary depiction of play. It does not normally depict opponents. The combination of a first-person view and a top-down, second-person view has been used in many games since. *Level editor. A program was written to edit the playing field design. *Network play. Probably the first game ever to be played between two peer-to-peer computers, as opposed to earlier multiplayer games which were generally based on a minicomputer or mainframe with players using either terminals or specialized controls, in 1973. *Client-server networked play. An updated version may well have been the first client-server game, with workstations running the client connecting to a mainframe running a server program. This version could be played across the ARPANET, in 1977. *Observer mode. In the 1977 version, a graphics terminal could be used by observers to watch the game in progress without participating. *Internet play. Yet ant the first game to feature this, it certainly was a very early example. *Modifying clients in order to cheat at the game. *Encrypting source code to prevent cheating. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Maze War」の詳細全文を読む スポンサード リンク
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